Black d20 dice with white outline processes, showing the numbers 20, 13, and 14.

Microsoft
Foundry Sandbox

Foundry Sandbox was an internal desktop interface design project developed to enable real-time visualization of users’ movement patterns and tracer trails as they entered a test environment. The setup, created by the team, was used to evaluate a diverse set of hardware prototypes by guiding users through tasks such as picking up and repositioning objects and interacting with multiple interfaces using arm and hand gestures.

Rolls : UX / Visual / Research / Prototyping

Documentation and IA


I established a basic information architecture and created supporting documentation to clearly communicate the project’s goals to the team.

Diagram of concentric circles representing 3D space with lines on a orb shape on the left side. On the right side, text describing the Spatial Audio project exploring human movement tracking with sensors like rings and bracelets in a Unity environment.
Diagram illustrating user movement patterns and tracer trails in a room, guided by arm and hand gestures, with a black background and white outlines and text.
User interface for a sandbox simulation with panels for sensors and sound, a grid in the center, and sections labeled for user data and hardware settings.
Diagram of a sandbox control interface featuring panels for sensors, sound, and activity controls, with buttons for various settings and adjustments.
User interface layout of a sensor and sound control panel with buttons and labels.
Dark-themed user interface with input fields for demographic and activity data, including name, age, profession, ethnicity, date, time, and test number, along with sections for sensor and sound panel settings.
Screenshot of a user interface labeled 'Sandbox' with sections for sensor and environment settings, including sliders, buttons, and labels for configuring sensors, camera, environment, and audio settings.

UI Design


Building the desktop interface that could effectively contain all necessary information and essential controls, along with the user's information and data that has been collected for future analysis and subsequent prototype improvements, is a crucial step in the development process. This comprehensive interface will ensure ease of access and usability for all users.

Digital interface of a surveillance system showing sensors, room layout, and activity status, including labels for entryway, tables, workstations, computer, and kitchen.
A digital interface of a security or monitoring system called 'Foundry Sandbox' showing a schematic layout of a room with various sensors and their statuses, including entry way, end table, working station, computer, and kitchen, with data points and sensor controls displayed.
Screenshot of Foundry Sandbox interface showing sensor statuses and room layout for managing a workspace.
Digital interface showing a floor plan layout with sensors tracking activity in various rooms, including entry way, end table, working station, computer, and kitchen, with sensor status and sensitivity controls.
Dashboard with a grid layout of room positions and various sensors, including a notification popup about sensor 03 being idle since 11:53am.
Computer screen showing a dark-designed interface for a sound or lighting control system with multiple sliders, graphs, and controls labeled with codes S.01 to S.05, a timestamp of April 21, 2019, at 2:23 PM, and control labels like Working station and Kitchen.